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mt2011:week6

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Week 6 Using Kinesthetic Activities, Role Playing, and Algorithm Visualization

Objectives

Identify potential kinesthetic activities for the high school computer science classroom Explain the benefits of incorporating kinesthetic activities in high school CS class

Topics

Why

  • Helps to internalize and maintain abstract information
    • Average attention span for a 16 year old is 7 minutes
  • Makes learning accessible
    • Difficult cs topics
  • Encourages working with peers

How

  • Learning by doing
    • Clear details and expectations for each activity must be provided
  • Role plays
  • Simulations
  • Manipulatives
  • Group discussions on a specific study topic

Readings for Class Discussion

Jenkins, T. (1998). A participative approach to teaching programming.Jenkins,1998

McConnell, J. J. (2006). Active and cooperative learning: final tips and tricks (part I).McConnell,2006

McConnell, J. J. (2006). Active and cooperative learning: final tips and tricks (part II).McConnell,2006

Lab

mt2011/week6.1298317558.txt.gz · Last modified: 2011/02/21 14:45 by Ninger Zhou