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mt2011:week6

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Week 6 Using Kinesthetic Activities, Role Playing, and Algorithm Visualization

Objectives

  • Identify potential kinesthetic activities for the high school computer science classroom
  • Explain the benefits of kinesthetic activities in teaching CS

Topics

Why

  • Helps to internalize and maintain abstract information
    • Average attention span for a 16 year old is 7 minutes
  • Makes learning accessible
    • Difficult cs topics
  • Encourages working with peers

How

  • Learning by doing
    • Clear details and expectations for each activity must be provided
  • Role plays
  • Simulations
  • Manipulatives
  • Group discussions on a specific study topic

Readings for Class Discussion

Jenkins, T. (1998). A participative approach to teaching programming.Jenkins,1998

McConnell, J. J. (2006). Active and cooperative learning: final tips and tricks (part I).McConnell,2006

McConnell, J. J. (2006). Active and cooperative learning: final tips and tricks (part II).McConnell,2006

Lab

mt2011/week6.1298317680.txt.gz · Last modified: 2011/02/21 14:48 by Ninger Zhou